Try your best to get to the very top of the bottom of the corporate ladder in Tough Guy Mountain’s new interactive narrative game.
Cat Bluemke
Cat Bluemke is an artist working with game design, performance, and expanded reality. Often working through collaboration with Jonathan Carroll as the collectives SpekWork Studio or Tough Guy Mountain, her projects use mechanics of play to examine technology’s influence on contemporary labour. Exhibiting across Canada and internationally, she has shown recently with Rhizome and the New Museum’s virtual reality platform and the 2018 Venice Architecture Biennale with the American Pavilion. Her practice has been featured in Hyperallergic, Canadian Art, 032c, the National Post, and Blackflash and Our Times magazines. She has received funding from Rhizome, the Canada Council for the Arts, and provincial and municipal arts councils.
Since 2019 she has worked for the MacKenzie Art Gallery in Regina, SK, Treaty 4 Territory. Through the gallery she has spearheaded several digital arts programs, including co-curating the Minecraft-based artist residency Ender Gallery. Currently, she is developing their Digital Exhibitions Toolkit project through a Canada Council for the Arts Digital Strategy Fund grant. [www.catbluemke.com]
Tough Guy Mountain’s emulation of start-up culture and techno-solutionism promote the compatibility in ideals between workers in art and technology.